davidyu / Sonar

Networked multiplayer SHMUP-lite
http://lewenyu.com/sonar
MIT License
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Investigate h3d/h2d for use in game #32

Closed davidyu closed 10 years ago

davidyu commented 10 years ago
davidyu commented 10 years ago

a little caveat about the latest stable release of haxe: h3d is based on the latest dev version of the haxe compiler and the Std lib. So you'll need to grab it here:

HaxeFoundation/haxe.git

and make and install it.

davidyu commented 10 years ago

So h2d is very inflexible because we don't get to change the shader in h2d.Drawable. There's probably a good reason for this.

Try to extract the captured bitmap data and draw it onto a material in h3d, where we can write our own shaders.

davidyu commented 10 years ago

We will move forward with h3d. Transitioning work to issue #27