Closed davidyu closed 10 years ago
a little caveat about the latest stable release of haxe: h3d is based on the latest dev version of the haxe compiler and the Std lib. So you'll need to grab it here:
and make and install it.
So h2d is very inflexible because we don't get to change the shader in h2d.Drawable. There's probably a good reason for this.
Try to extract the captured bitmap data and draw it onto a material in h3d, where we can write our own shaders.
We will move forward with h3d. Transitioning work to issue #27