Closed davidyu closed 9 years ago
The simple guided torpedo should follow the last know position of the enemy and detonate there.
Implement a simple straight, non-homing torpedo
Augment torpedo with homing
Food for thought: do we want to differentiate the Input/Controller for the reticule from the Input/Controller for the player?
Torpedoes work now. Closing in preparation for open source release.
Torpedoes are just a way of enabling head-to-head competition. The overall design and vision of this game is stealth, so torpedoes should be rarely used, if ever.