davidyu / ld28

Ludum Dare 28 Jam Entry. Theme: You Only Get One
http://bit.ly/1bSbBI6
MIT License
0 stars 1 forks source link

Discuss: approach on specifying the world #1

Closed davidyu closed 10 years ago

davidyu commented 10 years ago

What is the conventional way to do this in Unity?

Tiles or object-based (IE: we have a ground object that is defined to be a specific Edge/Box Collider, we have several props that are Box/Circle Collider, the background is just a composition of a few static images)?

davidyu commented 10 years ago

(We'll probably use a combination of the two: composition of reusable objects if possible)