Closed davidyu closed 10 years ago
What is the conventional way to do this in Unity?
Tiles or object-based (IE: we have a ground object that is defined to be a specific Edge/Box Collider, we have several props that are Box/Circle Collider, the background is just a composition of a few static images)?
(We'll probably use a combination of the two: composition of reusable objects if possible)
What is the conventional way to do this in Unity?
Tiles or object-based (IE: we have a ground object that is defined to be a specific Edge/Box Collider, we have several props that are Box/Circle Collider, the background is just a composition of a few static images)?