davidyu / mld49

Mini LD #49 Entry. Theme: non-human player
MIT License
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Postmortem #17

Closed davidyu closed 10 years ago

davidyu commented 10 years ago

What went well? What went wrong? Where to improve?

davidyu commented 10 years ago

What went well?

What went poorly?

In sum, I think the key takeaway is to be bold in exploring new frameworks and toolsets in LDs, and especially mini-LDs. It makes programming that much more fresh and interesting, and the risk-to-reward ratio is generally quite low if you're open to learning new programming languages. Art and graphics are extremely important, so if you want to do well in LDs and solo game jams, make sure you are reasonably comfortable with drawing good art or implementing neat post/graphical effects.