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daviscook477
/
BaseMod
Slay the Spire mod which provides a modding API and a dev console
MIT License
412
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113
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Fix ZHS/ZHT/JPN/KOR Incorrect Textwidth for Cutstom Dynamic Variable.
#384
Mwallx
closed
1 year ago
0
Add a way to color dropdown menus
#383
Pandemonium14
closed
1 year ago
0
convenience methods for phased event card selections
#382
Alchyr
closed
1 year ago
0
makes ethereal exhaust order seeded
#381
Alchyr
closed
1 year ago
0
Fix cardmods crashing on load when they no longer exist
#380
NellyDevo
closed
1 year ago
0
actually output stacktrace instead of just message
#379
Alchyr
closed
1 year ago
0
Fix modifyBaseMagic and add cardmods to Run History metrics
#378
AutumnMooncat
closed
1 year ago
0
fix modified base damage multi-upgrade cards showing inflated values …
#377
NellyDevo
closed
1 year ago
0
Cardmod visual display fix
#376
NellyDevo
closed
1 year ago
0
why did we let this happen
#375
Alchyr
closed
1 year ago
0
add card descriptors to AbstractCard and AbstractCardModifier
#374
NellyDevo
closed
1 year ago
0
Add additionalTooltips method to card modifiers
#373
Pandemonium14
closed
1 year ago
0
Add additionalTooltips method to card modifiers
#372
Pandemonium14
closed
1 year ago
0
Fix PotionHelper getPotion
#371
erasels
closed
1 year ago
0
No leak
#370
Alchyr
closed
1 year ago
0
Allow dynamic variables to check card instance during upgrade coloring
#369
adambennett
closed
1 year ago
0
Cardmods should also provide render hooks in the card library
#368
NellyDevo
closed
1 year ago
0
Fix unnecessary line deletion when rendering Chinese text
#367
Somdy
closed
1 year ago
0
allow multiple player classes for an event
#366
Alchyr
closed
1 year ago
0
Fix card energy font on single card popup
#365
herbix
closed
1 year ago
0
Minor fix to Chinese text rendering issue
#364
Somdy
closed
1 year ago
0
Game doesn't start
#363
SakhJack
closed
2 years ago
0
Custom blight list, like custom relic list
#362
Bindernews
opened
2 years ago
0
Remove println in CustomEnergyOrb that typically prints out a 5 for each modded character on startup
#361
modargo
closed
2 years ago
0
Fix Chinese Text Rendering Issues
#360
Somdy
closed
2 years ago
1
Fixes and additions to cardmods
#359
AutumnMooncat
closed
2 years ago
0
default false
#358
Alchyr
closed
2 years ago
0
litteraly just started getting mods and this is the error i get
#357
dparted
opened
2 years ago
1
Add UpgradeChangesPortraitPatch
#356
DarkVexon
closed
2 years ago
1
Update SafeDamageAllEnemies.java
#355
Alchyr
closed
2 years ago
0
Support controller navigation in card library
#354
herbix
closed
2 years ago
0
Adding DraggableUI interface
#353
Pandemonium14
closed
2 years ago
0
make this patch *a little* more interact-able
#352
Alchyr
closed
2 years ago
0
beta art support for custom card
#351
Alchyr
closed
2 years ago
0
Add custom Dynamic Text support.
#350
AutumnMooncat
closed
2 years ago
0
Prevent generation of a card reward whenever a CustomReward is created
#349
modargo
closed
2 years ago
0
Intangible buff prevents 'kill all' command damage
#348
Nekaida
closed
2 years ago
0
Add custom multi-page FTUE
#347
herbix
closed
2 years ago
0
Fix screen shake
#346
herbix
closed
2 years ago
0
How to use this thing on my Mac?
#345
Ssunsy
opened
2 years ago
0
Add screen-space rendering postprocessor
#344
herbix
closed
2 years ago
6
Add an option for custom events who end with a reward screen
#343
herbix
closed
2 years ago
0
Crash upon booting
#342
Celica2560
opened
2 years ago
0
In CardModifier, add a space before period when using CN language
#341
herbix
closed
2 years ago
0
Remove -1 case requirement from dynamic text
#340
AutumnMooncat
closed
2 years ago
0
apply base stuff on initial application, and render it in single card…
#339
NellyDevo
closed
2 years ago
0
separate cn description patch, shrink cn scv description
#338
Alchyr
closed
2 years ago
0
Keep orders of custom rewards when saving game
#337
herbix
closed
2 years ago
0
create NoCompendium annotation
#336
NellyDevo
closed
2 years ago
0
add MultiCardPreview to AbstractCard
#335
NellyDevo
closed
2 years ago
0
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