daviscook477 / ONI-Mods

Mods for Oxygen Not Included
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ONI v364722 updated affected mod ProfessionalAttire #3

Closed LazyZhu closed 4 years ago

LazyZhu commented 4 years ago

ONI v364722 changelog which about mods:

Mod should supply an 'anim' directory structured like our 'game/Assets/anim' directory. 
The game will look for a *_anim.bytes, *_build.bytes, and *.pngs for textures. The folder name dictates the animation name. If an existing animation is modded, the one in game is replaced; otherwise a new animation is added.
tianji1993 commented 4 years ago

got the same problem. please update

tonimark commented 4 years ago

got the same problem

archibal19 commented 4 years ago

Same issue here. Here's what my output_log.txt file contains if it helps. All other mods are disabled; but all other mods loaded properly as well without ProfessionalAttire.

[21:30:23.231] [1] [INFO] release Build: LU-365655

[21:30:23.700] [1] [INFO] Initializing at 2019-09-05 21:30:23.699
[21:30:23.701] [1] [INFO] Save path: <REMOVED>
[21:30:24.047] [1] [INFO] ModLoader.dll failed to load. Either it is not present or it encountered an error
[21:30:24.049] [1] [INFO] Loading MOD dll: ProfessionalAttire.dll
[21:30:24.220] [1] [INFO] Localization.Initialize!
[21:30:24.237] [1] [INFO] Logged into Steam with ID:<REMOVED>
[21:30:24.239] [1] [INFO] [Account] Requesting auth ticket from Steam
[21:30:25.178] [2] [INFO] [Account] Got login for user <REMOVED>
[21:30:26.966] [1] [WARNING] Missing Anim: [HashedString]. You may have to run Collect Anim on the Assets prefab
[21:30:26.966] [1] [WARNING] Missing Anim: [HashedString]. You may have to run Collect Anim on the Assets prefab
NullReferenceException: Object reference not set to an instance of an object
at KAnimControllerBase.set_AnimFiles (KAnimFile[]) <0x00052>
at EntityTemplates.ConfigBasicEntity (UnityEngine.GameObject,string,string,string,single,bool,KAnimFile,string,Grid/SceneLayer,SimHashes,System.Collections.Generic.List`1<Tag>,single) <0x0023b>
at EntityTemplates.CreateBasicEntity (string,string,string,single,bool,KAnimFile,string,Grid/SceneLayer,SimHashes,System.Collections.Generic.List`1<Tag>,single) <0x000cc>
at EntityTemplates.CreateLooseEntity (string,string,string,single,bool,KAnimFile,string,Grid/SceneLayer,EntityTemplates/CollisionShape,single,single,bool,int,SimHashes,System.Collections.Generic.List`1<Tag>) <0x00082>
at EquipmentConfigManager.RegisterEquipment (IEquipmentConfig) <0x0012a>
at ProfessionalAttire.ProfessionalAttirePatches/GeneratedEquipment_LoadGeneratedEquipment_Patch.Postfix () <0x00055>
at (wrapper dynamic-method) GeneratedEquipment.LoadGeneratedEquipment_Patch2 () <0x001c7>
at LegacyModMain.LoadEquipment () <0x0003d>
at LegacyModMain.Load () <0x0017c>
at Assets.CreatePrefabs () <0x00018>
at Assets.OnPrefabInit () <0x00d51>
at KMonoBehaviour.InitializeComponent () <0x00195>

Rethrow as Exception: Error in GameAssets(Clone).Assets.OnPrefabInit
  at KMonoBehaviour.InitializeComponent () [0x00000] in <filename unknown>:0 
  at KMonoBehaviour.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
LaunchInitializer:Update()

(Filename:  Line: -1)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 816 unused Assets to reduce memory usage. Loaded Objects now: 39276.
Total: 65.506765 ms (FindLiveObjects: 2.206974 ms CreateObjectMapping: 1.449726 ms MarkObjects: 61.145809 ms  DeleteObjects: 0.704255 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.221757 ms
[21:30:27.545] [1] [INFO] Camera pixels: dpi: 120  pixelWidth:  2560  scaledPixelWidth: 2560
[21:30:27.546] [1] [INFO] Error occurred with mods active. Disabling all mods (unless dev mods active).

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 41048.
Total: 69.710794 ms (FindLiveObjects: 2.253822 ms CreateObjectMapping: 1.423614 ms MarkObjects: 65.727693 ms  DeleteObjects: 0.305151 ms)

[21:30:27.771] [1] [INFO] -- MAIN MENU -- 
hurricanerainbow commented 4 years ago

This isn't the only affected mod, all of these are.

daviscook477 commented 4 years ago

sorry cannot update this one. animation format changed and I don't have the ability to rebuild. sorry