Closed ghost closed 4 years ago
ok I will check tonight or tomorrow.
Any progress made?
Here's a newer error
[07:54:38.342] [1] [WARNING] Missing Anim: [0x5C844BA3]. You may have to run Collect Anim on the Assets prefab
[07:54:38.342] [1] [WARNING] (when looking for KAnim named gastele on building TeleStorageGas)
NullReferenceException: Object reference not set to an instance of an object
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x0000f] in <62de69961f464b72923c510914d6557e>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00076] in <62de69961f464b72923c510914d6557e>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x000fe] in <62de69961f464b72923c510914d6557e>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00090] in <62de69961f464b72923c510914d6557e>:0
at (wrapper dynamic-method) GeneratedBuildings.LoadGeneratedBuildings_Patch52(System.Collections.Generic.List1<System.Type>) at (wrapper dynamic-method) LegacyModMain.LoadBuildings_Patch1(System.Collections.Generic.List
1
I just noticed it's referring to the gastele kanim.
It kinda confuses me as the latest change disables using any of the old anims and just reuses the existing ones from the base game. Is there any chance steam didn't serve you the latest update?
Holy shit im so fucking sorry, it was a steam problem, I deleted the mod folder and unsubscribed. Then while in-game i subscribed again and activated the mod. No longer crashes on activation like it used too. What a fucking silly game. Sorry for wasting your time.
Getting a new error with the newest automation update.
[00:52:44.709] [1] [WARNING] Missing Anim: [0x5C844BA3]. You may have to run Collect Anim on the Assets prefab NullReferenceException: Object reference not set to an instance of an object at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x0000f] in <79d2d4d3b2c24823adbee3657342b590>:0 at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00076] in <79d2d4d3b2c24823adbee3657342b590>:0 at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x000fe] in <79d2d4d3b2c24823adbee3657342b590>:0 at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00090] in <79d2d4d3b2c24823adbee3657342b590>:0 at (wrapper dynamic-method) GeneratedBuildings.LoadGeneratedBuildings_Patch1(System.Collections.Generic.List1) at LegacyModMain.LoadBuildings (System.Collections.Generic.List1[T] types) [0x00050] in <79d2d4d3b2c24823adbee3657342b590>:0
at LegacyModMain.Load () [0x00042] in <79d2d4d3b2c24823adbee3657342b590>:0
at Assets.CreatePrefabs () [0x00000] in <79d2d4d3b2c24823adbee3657342b590>:0
at Assets.OnPrefabInit () [0x0031c] in <79d2d4d3b2c24823adbee3657342b590>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <09361503fe78444bb96d3e5d114feeb8>:0
Rethrow as Exception: Error in GameAssets(Clone).Assets.OnPrefabInit
at KMonoBehaviour.InitializeComponent () [0x000b1] in <09361503fe78444bb96d3e5d114feeb8>:0
at KMonoBehaviour.Awake () [0x00008] in <09361503fe78444bb96d3e5d114feeb8>:0
UnityEngine.Object:Internal_InstantiateSingleWithParent_Injected(Object, Transform, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion, Transform)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
LaunchInitializer:Update()
(Filename: <79d2d4d3b2c24823adbee3657342b590> Line: 0)