Closed davisdude closed 9 years ago
Thanks for the swift solution post! I'll see if I can't utilize it to solve my polygon collision.
No problem! Hope it helps. Check out the edit to the main post- I fixed a problem that would be caused by making objects prior to loading that.
Sounds great thanks for the update.
Skip this:
This does not work:
A work-around would be to store the information for collision as a variable, such as (as an addendum to the above code):
Read this:
One solution to this problem is this:
What this does is it sets the reference to Ent first, then to MLib. This way, so long as you don't have a function called "Ent.Remove", "Ent.New", etc. it goes straight to MLib's.