I mean even more terrible than 53. I't almost 1 AM so whatever, but tomorrow I'll downgrade it back to 53 rather than trying to figure out 54.
no new mastery (well, kinda expected that, but..)
tons of things in "old" masteries are touched in one way or another, with NotFound names and/or descriptions (or descriptions that make no sense, especially on Priestess and Frost Knight)
forum thread is closed, "changelog" links to error 404.. no way to know what was fixed, what changed and what was botched up
Sidenote rambling:
why do people give passives that don't scale? Like, the first point adds 25% something and 10% something else, and then you can put 11 more there to increase the 10% one by 1% each while the 25% one stays the same on all ranks? LOL
why do you put effects into celestial powers instead of passives/actives? They don't level up or anything, so they're REALLY OP on low levels (like Priestess' rooting retaliation one that can kill entire swarms of zombies alone at the start), but later on they literally do nothing (5 damage per second won't get noticable even if it has +300% modifier..)
no one uses aether damage. No one uses chaos damage. Seriously. I really hope one day some modder looks at items/constellation powers ingame and finally makes masteries that actually use them. For example - full Aether build (I mean, sure, there's Arcanist's Fire/Aether build, but like every single aether skill of his require caster offhand, which seriously destroys most synergies). Fire/Chaos build. Vitality/Chaos build. Physical/Trauma build. Piercing/Bleeding build. Etc. No fancy "I'm the master of the three elements, poison, vitality and chaos! fear my physical attacks!" You struggle to find 2 modifiers on gear (unless they pair up well like the above), let alone more. If I can choose between full ice build with 300%+ cold damage modifier and a jack of all trades with 15-40% modifier in each, it's a no-brainer..
why the heck anyone puts DoTs on primary (left click no CD) abilities? And then even tries to prolong them (hello!, poison). I mean, there's a lot of difference between putting 4sec bleed on an ability with 5 sec CD, and an ability that you can spam twice in a second, especially since DoTs don't stack, but refresh
why do you put magical effects on pure physical abilities? Making hybrids is terribly inefficient in Grim Dawn! You need Physique to wear heavy armor (or get 1-hit by a white mob), while also needing high cunning to deal more physical damage WHILE ALSO NEEDING HIGH SPIRIT to deal more magical damage. That makes no sense! If you have a goddamn sword&broad tank, make him inflict physical damage, with trauma damage from shield/blunt and bleed from blade. No fancy electrocution, fire effects, aether, chaos, vitality, poison or whatever else. Or make his spells reasonably "physical". I don't really know why games enforce some "cold" damage for example. If a guy gets hit by a flying glacier, he dies from physical/piercing/bleeding damage, not some fancy magical coldness. Nice example of this mess is a Cenobite mastery, which deals like every single damage type there is.. (and different ones in each build. Now in 54 the aether damage was replaced by lightning damage, which solved.... NOTHING at all.... if I smash your face with a shield, will you get thunderstruck?)
I hate anything that uses solid projectiles. I feel like 80% of those I shoot, they just end up disappearing on the slightest bump on the ground (things like fireballs, ice spears, ball lightnings... especially these Elementalist/Earth/Storm masteries). I don't understand why, since vanilla projectiles work nicely (at least those added by weapon enhancer items)
effects like Terrify (Terror Knight) or Knockdown (Necromancer) are seriously counterproductive. I know it looks nice for atmosphere, but it gets really annoying to always chase half mobs that got flinged across the room.. especially if they're ranged. Why not switch them for something similar but not so annoying? KnockDOWN has a fancy lying name as it knocks the poor sod across half screen before he actually falls down. Why not just STUN the poor guys with fear? How are intangible wraiths even knocking them away violently like a tornado?
I mean even more terrible than 53. I't almost 1 AM so whatever, but tomorrow I'll downgrade it back to 53 rather than trying to figure out 54.
Sidenote rambling: