Open watafuzz opened 6 years ago
So if Allys can be Enemies, then Enemies should be able to be Allys right?
Yes
How do I do it?
This is Something I, and everybody else been waiting on. To Finally Play as Everyone in the Game.
It's currently mostly a mess and more importantly not relevant to this issue at all, I'll open a topic on chr_data at some point and maybe touch on this subject there
Oh it’s in the Character bin you Changed The Models With? Where is it located? I can do some testing for you.
Some more entries:
Still mostly empty, I'm just testing for now.
As I said we have 4 "73 74 32 35" header in there. I've put each in 4 different sheets.
The first part handle models and who know what else. Stuff like alpha hyena don't have a model since they're just a scaled up hyena. Those first 3 bytes is what you can use in chr_data to swap whatever character you want with whatever model you want:
It's kinda buggy mind you, but nothing gamebreaking so far.
The header will tell you how many entries there are and how long they are, in the manner that @phoenik explained. After that there a lot of stuff and I have no idea what it's for.
The second part handles all the loot, name and size, The 3 bytes for the size all handle different proportion, so keep them more or less equal to not end up with weird deformed enemies:
There's also a bunch more data that does whatever after the entries.
The third part handles the stats.
And I still haven't looked into the 4th part, but there's again more data after the entries.
A lot more to discover still.
Thank You! I will help you Experiment. You really found thye most thing i ever wanted in this Game. To Play as anyboyd i want! well we still gotta figure out the Npcs, and Bosses. But yeah awesome Progress!
Edit: Actual new version I wanted to upload:
offset 0x50 in my second sheet labeled 'skill set?' seem to handle the abilities enemies have/can use, but I cannot really make sense of it. Swapping sets appears to work fine but I don't know where those skill sets actually are. The first sheet has some offsets that fit somewhat with the abilities in my action_data.ods: https://github.com/davoodinator/ff12doc/issues/15
there's mucus and stone gaze for the cluckatrice, bushfire for the firemane, etc but changing that doesn't do anything. And then there's the imperial soldiers in rsn_b where the skill set goes up to 16, when there's only 6 entries in the first part of the file.
The .ard file in there seem to handle information about (at least) enemies in the areas.
The files are divided in 4, each part starts with the 73 74 32 35... header.
First part: ?
Second part: appears to handle things like name/behavior/loot in such a manner:
enemy_ard.zip
Third part: appears to handle the stats of the enemy (at least health/damage).
Fourth part: ?