Open GoogleCodeExporter opened 8 years ago
This is somewhat of an ideal for the future, but for now it's not likely.
Stuff like Pokemon names are hardcoded into the game's text script a lot of the
time instead of being read from a central source (the central source that the
randomizer does change is mainly used for battles, menus, etc). In Pokemon
games before Gen4, the text is embedded with all the other content into the ROM
file. Applying GenV text standards properly to the extent you are implying
would be a rather massive task.
For now I'll mark this as a potential enhancement, since while the current
behaviour is strange in some ways there's nothing altogether wrong with it -
you can just completely ignore it and make your trainer class/name lists
appropriate for the game you're randomizing each time. More effort, but it does
the trick.
Original comment by dabomstew
on 4 May 2013 at 9:06
Original issue reported on code.google.com by
twwinw...@gmail.com
on 3 May 2013 at 9:05