Hi! I'm having an issue when trying to destroy Selecto - as part of allowing/not allowing interactions.
This is how I'm using it - Selecto is defined in all cases, so not sure about gesto.
if (inlineEditingSwitched && this.props.options.inlineEditing) {
this.scene.selecto?.destroy();
}
I'm still investigating on our end, but was wondering if you might have any ideas.
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Description
Hi! I'm having an issue when trying to destroy Selecto - as part of allowing/not allowing interactions. This is how I'm using it -
Selecto
is defined in all cases, so not sure aboutgesto
.I'm still investigating on our end, but was wondering if you might have any ideas.