daz3d / DazToBlender

Daz to Blender Bridge
https://www.daz3d.com/daz-to-blender-bridge
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fix blender 3.0 break and importing pose bug with scale data #111

Open butaixianran opened 2 years ago

butaixianran commented 2 years ago
butaixianran commented 2 years ago

added a quick fix for blender 3.0's break change.

blender 3.0 break change: Replaced PoseBone.custom_shape_scale scalar with a PoseBone.custom_shape_scale_xyz vector

butaixianran commented 2 years ago

This is a pull request. You can only download it after daz merge it.

If you do not want to wait, you can try it from my fork: https://github.com/butaixianran/DazToBlender

BAProductions commented 2 years ago

Update not working in blender 3.1

butaixianran commented 2 years ago

Update not working in blender 3.1

Hi, if you are using the project from: https://github.com/butaixianran/DazToBlender

It works in Blender 3.1. It is tested in both Blender 3.0 and 3.1

If you still think it is not working, report an issue at that project.

BAProductions commented 2 years ago

Update not working in blender 3.1

Hi, if you are using the project from: https://github.com/butaixianran/DazToBlender

It works in Blender 3.1. It is tested in both Blender 3.0 and 3.1

If you still think it is not working, report an issue at that project.

Oh your fork works, if in install it on top the 2.8 version of the addon, but if I install it your fork with out installing the 2.8 addon it does not let me activate it at all

BAProductions commented 2 years ago

Update not working in blender 3.1

Hi, if you are using the project from: https://github.com/butaixianran/DazToBlender

It works in Blender 3.1. It is tested in both Blender 3.0 and 3.1

If you still think it is not working, report an issue at that project.

I've Reported a Huge Bug

hadzi42 commented 1 year ago

Is there any update on this PR? As far as I see, the fix for a scaling issue is still present on master: https://www.daz3d.com/forums/discussion/544766/solution-for-importing-pose-issue-of-blender-bridge-bug-fix

It would be nice if at least the fix mentioned in the link above would make it to the mainline.