daz3d / DazToBlender

Daz to Blender Bridge
https://www.daz3d.com/daz-to-blender-bridge
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Daz to blender bridge #185

Open Bil97 opened 8 months ago

Bil97 commented 8 months ago

I'm using Blender 3.6 and daz to blender bridge version 2023.1.1.15

After importing a genesis 8.1 character, some Visemes are broken. They don't work. Material Preview crashes blender when my scene has a character imported with the daz to blender bridge. This also happens when I switch to render preview in eevee. Some errors such us these appear 8n the console after exporting a daz studio genesis 8.1 character. 16992546989026598545941996710274 I also get a glitch when switching between ik and fk, when i combine both in an animation. For example, after I'm done animating with fk and wan to switch to ik, there is a sudden rotation applied to the bone chain affected by the ik.

The button to switch to riggify amateur does not work.

Instead of the IrayUberSkin shader which I believe causes issues with Eevee renderer, provide a simple way to use the Principled BSDF shader for ease of use, especially when changing materials.

chlbrn commented 7 months ago

Agree with you and I went back to Blender 3.5 and Bridge 2023.1.0.10. This combo works fine on my end.

Bil97 commented 7 months ago

Agree with you and I went back to Blender 3.5 and Bridge 2023.1.0.10. This combo works fine on my end.

Going back will be a problem since I have utilized a lot of Geometry nodes introduced with Blender 3.6

daz-ddb commented 3 months ago

Hi @Bil97, sorry for the late response!

  1. Visemes are broken: I've tested exporting visemes with the latest version of Daz Studio and Blender 3.6.1 and am not encountering any broken visemes. Please test with the latest version of Daz Studio and let us know if you are still having this issue, and if so, please provide details about the specific Visemes and steps to reproduce your problem.
  2. Material Preview crashes: Can you please provide information on your system (GPU, Blender render add-ons) and steps to reproduce this problem?
  3. Console error messages: Can you please provide steps to reproduce this problem? Specifically, what morphs and morph options are being enabled?
  4. Pose jitter when toggling IK/FK handles: This is a known bug that is on the todo list to fix. You can track it here: #196
  5. To Rigify button does not work: Rigify appears to be working with Blender 3.6 and Victoria 8.1. If this is still an issue with the latest Daz Studio, can you provide details about what character and steps to reproduce this problem?
  6. Principled BSDF shader support: This is actively being worked on, you can track the feature request here: #197