daz3d / DazToBlender

Daz to Blender Bridge
https://www.daz3d.com/daz-to-blender-bridge
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BUG: Some Strand-based dForce Hair Assets are unskinned/unrigged #207

Open daz-ddb opened 3 months ago

daz-ddb commented 3 months ago

When dForce hair assets are baked using the "Viewport Line Tessellation Sides" = 2 workaround, they are imported into Blender without proper weighting / skinning of vertices. This results in the hair staying in place when a figure is posed, or in some figures, the hair will appear shifted down or up on initial import.

danielbui78 commented 3 months ago

Hotfix is now available: https://github.com/daz3d/DazToBlender/releases/tag/2023.1.1.17-hotfix-207