Open tokitoki22 opened 4 years ago
I've ran into the same bug, using DazToBlender v2.3.7 with a Genesis 8 female, and I see there are 2 problems here:
1. The hand/feet bones change position when switching between IK/FK Switching between IK/FK should switch between 2 (roughly identical) poses. Right now if I spam the button, the poses will keep changing ever so slightly. Although annoying, I think this is a minor nuisance. The bigger problem however is
2. The legs deformation gets messed up This becomes very visible around the knees
Here is a video illustrating both issues https://www.redgifs.com/watch/swiftsharpbobolink
The problem only seems to happen for the legs, the arms are ok
Though I still not test with default G3 female, but when I exchange FK to IK, or IK to FK, it change foot pose and move gradually. It is not expected for IK FK compatible rig. (though one click convert IK FK is awsom I like the way)
I afraid it is because, DAZ made G3 small toes not parented by Toe but be parented by Metalsals. it make everything difficult when make IK FK foot stable in blender. So if it not work for G3 only, I request if you remove constrain, (or DAZ ERC) but simply parented by Toe bone. so when Toe rotate >> child Toe bones rotate.
Though I know, daz studio way which used for Genesis3 is more smart, (it bend each toe bone more naturall) but there seems no way to make stable IK FK for G3 foot.. (if it move with IK FK switch, it lost means,,,) (actually I hoped to know, and have serched way to get IK FK foot for G3 figure without remove unique structure, but when convert rig for blender with IK FK, I could not find good way,,without change strcture)