I have created an empty Genesis 8 character in Daz studio 4.15. Did not add anything, no hair, no cloths, no morphs. I have exported it using Daz to Blender exporter (without morphs and without animation). Used "To Rigify" functonality. Most of the rig works correctly, but one vertex on the head and whole upper portion of teeth does not seem to follow after the rig. This deforms the head as in picture : https://prnt.sc/11vrvvo
I have created an empty Genesis 8 character in Daz studio 4.15. Did not add anything, no hair, no cloths, no morphs. I have exported it using Daz to Blender exporter (without morphs and without animation). Used "To Rigify" functonality. Most of the rig works correctly, but one vertex on the head and whole upper portion of teeth does not seem to follow after the rig. This deforms the head as in picture : https://prnt.sc/11vrvvo