daz3d / DazToBlender

Daz to Blender Bridge
https://www.daz3d.com/daz-to-blender-bridge
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Parts of Genesis 8 face are not rigged correctly #43

Open exverxes opened 3 years ago

exverxes commented 3 years ago

I have created an empty Genesis 8 character in Daz studio 4.15. Did not add anything, no hair, no cloths, no morphs. I have exported it using Daz to Blender exporter (without morphs and without animation). Used "To Rigify" functonality. Most of the rig works correctly, but one vertex on the head and whole upper portion of teeth does not seem to follow after the rig. This deforms the head as in picture : https://prnt.sc/11vrvvo

samjay3d commented 3 years ago

This is a known error and being working on thank you for the share.