daz3d / DazToBlender

Daz to Blender Bridge
https://www.daz3d.com/daz-to-blender-bridge
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Rig mismatch with G8F figure #57

Closed exverxes closed 3 years ago

exverxes commented 3 years ago

I have noticed that if figure uses a morph that has a translation in it and fixes it by adding opposite translation applied to the hip (Daz Studio -> "Height" parameter for example), then whole rig does not match the figure. It is translated precisely by that translation on the hip.

Reproduction: Create G8F in Daz studio Change Height using Shapes (Actor->Full Body->Real World->Height). Export to Blender Import in blender Observe whole rig translated.

Check Y translation on G8F hip Observe that translation in blender matches that translation value in daz studio.

Popinjayishuman commented 3 years ago

We have tested to confirm and this issue has been resolved in the newest release, please update.