I have noticed that if figure uses a morph that has a translation in it and fixes it by adding opposite translation applied to the hip (Daz Studio -> "Height" parameter for example), then whole rig does not match the figure. It is translated precisely by that translation on the hip.
Reproduction:
Create G8F in Daz studio
Change Height using Shapes (Actor->Full Body->Real World->Height).
Export to Blender
Import in blender
Observe whole rig translated.
Check Y translation on G8F hip
Observe that translation in blender matches that translation value in daz studio.
I have noticed that if figure uses a morph that has a translation in it and fixes it by adding opposite translation applied to the hip (Daz Studio -> "Height" parameter for example), then whole rig does not match the figure. It is translated precisely by that translation on the hip.
Reproduction: Create G8F in Daz studio Change Height using Shapes (Actor->Full Body->Real World->Height). Export to Blender Import in blender Observe whole rig translated.
Check Y translation on G8F hip Observe that translation in blender matches that translation value in daz studio.