Closed NateGriffin closed 3 years ago
The best method for keeping your textures if you don't want to use the locations in daz studio is to write the images to the scene.
https://docs.blender.org/manual/en/latest/files/blend/packed_data.html
You can pack the data into the blend file and then unpack the file and write the textures.
The collect textures is a small addition which isn't that great until we add custom imports and being able to choose export path.
Thanks for the quick response. Will do.
On Sun, Jul 4, 2021 at 10:02 PM Sam Janmohamed @.***> wrote:
The best method for keeping your textures if you don't want to use the locations in daz studio is to write the images to the scene.
https://docs.blender.org/manual/en/latest/files/blend/packed_data.html
You can pack the data into the blend file and then unpack the file and write the textures.
The collect textures is a small addition which isn't that great until we add custom imports and being able to choose export path.
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It seems that the folder that contains textures for models (should be -' ~\Documents\DAZ 3D\Bridges\Daz To Blender\Exports\FIG\FIG0\Textures...') is erased each time you use the Bridge, so it will only contain the files for the most recent push and any others will come up as missing when opening old blend files. Is there currently any workaround for this?