Open TarouMaso opened 3 years ago
Hi, there we have looked at this issue and found that this error is caused within Blender's FBX Importer. It is caused when the geometry is parented under joints which causes an error to pop up. To get around this you will need to unparent the lantern and the dragon lady tie from the skeleton before export.
We will look into a method of importing this asset in the future. Thanks for the post!
Hello,
when I combine Gu Yu with the dragon lady outfit and export it, inside Blender the model is not poseable. (Hint: You have to delete the lantern node in Daz so you don't get an error importing). I noticed no vertex groups have been created.