daz3d / DazToC4D

Daz to Cinema 4D Bridge
https://www.daz3d.com/daz-to-cinema-4d-bridge
Other
28 stars 11 forks source link

Suggest Making Option for Re-Rigging Axis #39

Open brucek5 opened 1 year ago

brucek5 commented 1 year ago

I suggest making an option to not re-rig the character joints axis (such as in Geneses 8 and 8.1) so they remain in the native "A" pose with rotational values of zero like when exporting from DAZ using the Export .FBX.

danielbui78 commented 1 year ago

Please test latest update -- it should now ask you before fixing bone rotations or setting T pose.

brucek5 commented 1 year ago

Hi danielbui78, When I was testing the latest bridge, I noticed the axis and the default pose was now aligned like I requested. Thanks for that. But I didn't get a message box asking to do so. I'll look at the code and try to find out why the message box is not being shown.

Bruce

danielbui78 commented 1 year ago

Sorry, syntax/typo error found here: https://github.com/daz3d/DazToC4D/blob/d5d27f4433f3326d469129d26b1c67ec0a977178/Cinema%204D/appdir_common/plugins/DazToC4D/lib/CustomImports.py#L156 will try make hotfix later today