daz3d / DazToMaya

Daz To Maya Bridge
https://www.daz3d.com/daz-to-maya-bridge
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Problem on the option "Rig or Re-target Skeleton" - DazToMaya 1.8 with Maya 2020/2022 #25

Open nonosun111 opened 2 years ago

nonosun111 commented 2 years ago

Hi, I get this issue on the option "Rig or Re-target Skeleton" - DazToMaya 1.8 with Maya 2020 or 2022 versions.

When I click on the option, nothing change on the model. No new rig. The model stay in T position. These new things appears in the Maya's Outliner:

I get this error message: // Error: file: C:/Users/MACPRO03/Documents/maya/modules/DazToMaya/scripts/DAZTools.mel line 1694: Could not add constraint or connections.

I have tried to reinstall several time the DazToMaya plugin. Doesn't want to work even with the github files...

The complete log error is: // Warning: file: C:/Users/MACPRO03/Documents/maya/modules/DazToMaya/scripts/DAZTools.mel line 491: New name contains invalid characters. Illegal characters were converted to "_". // ---- Geometries grouped ---- // Error: file: C:/Users/MACPRO03/Documents/maya/modules/DazToMaya/scripts/DAZTools.mel line 1694: Connection not made: 'hip_scaleConstraint1.constraintScaleX' -> 'hip.scaleX'. Destination attribute must be writable. // // Error: file: C:/Users/MACPRO03/Documents/maya/modules/DazToMaya/scripts/DAZTools.mel line 1694: Could not add constraint or connections. //

Is someone to help or get same issue ?

Thank you in advance for a help ;-)

SparkingWater-GMAI commented 1 year ago

I am having the same issue seems like this plugin is broken and dead

max14354 commented 1 year ago

In the HumanIK tab select source: None before importing