daz3d / DazToMaya

Daz To Maya Bridge
https://www.daz3d.com/daz-to-maya-bridge
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"Pose Not Achieved" Error when exporting animation from Maya #36

Open 1Xeph3r opened 2 years ago

1Xeph3r commented 2 years ago

Experiencing with Maya 2022.3 and Daz 4.20 with newest 2022.1.10 version of Maya Bridge.

"// Warning: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Could not reach pose on lShldrTwist translate, rotate. //

// -- Connection from lShldrTwistAddNode to lShldrTwist.translate may need to be broken.

// -- IK may need to be disabled on this joint.

// Warning: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Could not reach pose on lForearmBend translate. //

// -- Connection from lForearmBendAddNode to lForearmBend.translate may need to be broken.

// Warning: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Could not reach pose on lForearmTwist translate, rotate. //

// -- Connection from lForearmTwistAddNode to lForearmTwist.translate may need to be broken.

// -- IK may need to be disabled on this joint.

// Warning: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Could not reach pose on lHand translate. //

// -- Connection from lHandAddNode to lHand.translate may need to be broken.

// Warning: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Could not reach pose on rShldrTwist translate, rotate. //

// -- Connection from rShldrTwistAddNode to rShldrTwist.translate may need to be broken.

// -- IK may need to be disabled on this joint.

// Warning: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Could not reach pose on rForearmBend translate. //

// -- Connection from rForearmBendAddNode to rForearmBend.translate may need to be broken.

// Warning: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Could not reach pose on rForearmTwist translate, rotate. //

// -- Connection from rForearmTwistAddNode to rForearmTwist.translate may need to be broken.

// -- IK may need to be disabled on this joint.

// Warning: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Could not reach pose on rHand translate. //

// -- Connection from rHandAddNode to rHand.translate may need to be broken.

// Warning: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Could not reach pose on lThighTwist translate, rotate. //

// -- Connection from lThighTwistAddNode to lThighTwist.translate may need to be broken.

// -- IK may need to be disabled on this joint.

// Warning: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Could not reach pose on lShin translate. //

// -- Connection from lShinAddNode to lShin.translate may need to be broken.

// Warning: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Could not reach pose on rThighTwist translate, rotate. //

// -- Connection from rThighTwistAddNode to rThighTwist.translate may need to be broken.

// -- IK may need to be disabled on this joint.

// Warning: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Could not reach pose on rShin translate. //

// -- Connection from rShinAddNode to rShin.translate may need to be broken.

// To disable IK, constraints, and expressions, you can use the Modify->DisableNodes menu.

// Other connections can be broken using the Script Editor.

// Or, to reset the saved pose on a joint, select the joint and enter 'dagPose -reset -name bindPose1'.

// Error: file: C:/Program Files/Autodesk/Maya2022/modules/DazToMaya/scripts/DAZTools.mel line 201: Pose not achieved. See diagnostics in Script Editor. // "

danielbui78 commented 2 years ago

Hi, I just wanted to let you know that I have been looking into this issue, but do not have an estimate as to when it can be fixed yet.

1Xeph3r commented 2 years ago

Hey Danielbui78,

Figured out the issue completely user error. Was changing root transforms which would mess with the pose when exporting back to Daz. Sorry for making a fuss about it, was frustrated. Really appreciate your work you legend.

Best, 1Xeph3r


From: danielbui78 @.> Sent: Saturday, July 9, 2022, 1:07 PM To: daz3d/DazToMaya @.> Cc: 1Xeph3r @.>; Author @.> Subject: Re: [daz3d/DazToMaya] "Pose Not Achieved" Error when exporting animation from Maya (Issue #36)

Hi, I just wanted to let you know that I have been looking into this issue, but do not have an estimate as to when it can be fixed yet.

— Reply to this email directly, view it on GitHubhttps://github.com/daz3d/DazToMaya/issues/36#issuecomment-1179575200, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AZ2MBJYLGDEAFQLB4YL6ZTDVTGWTPANCNFSM52AR7U7Q. You are receiving this because you authored the thread.Message ID: @.***>