Open mrpdean opened 1 year ago
This is already done for keyframes with transformations applied directly to the underlying bone. However, many Daz Store animations and poses are animating Daz controller properties which may manipulate a chain of other controllers before an underlying bone is actually transformed. I am looking into a way to conveniently bake out all of these types of animations/poses to the underlying bone.
It would be fantastic if, when exporting an animation, it would also export bone translations and scales, as well as rotations.
At the moment it doesn't seem to be possible to export some facial poses on G9 figures because they use bone translations rather than rotations.