When I bring in a model and change convert the shaders to Arnold AI shaders the hair gets messed up. I am not a surefacer so I dont know the proper words to describe this But I believe the diffusion is being overriden by one of the other maps like the bump. as they all seem to come in as on the grey scale.
It would be nice to have this fixed in an update but I just need to know how to fix it in maya.
When I bring in a model and change convert the shaders to Arnold AI shaders the hair gets messed up. I am not a surefacer so I dont know the proper words to describe this But I believe the diffusion is being overriden by one of the other maps like the bump. as they all seem to come in as on the grey scale.
It would be nice to have this fixed in an update but I just need to know how to fix it in maya.