daz3d / DazToUnreal

Daz to Unreal Bridge
Apache License 2.0
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Since latest UE5 Launcher Update my Meshes are jagged. Only in WORLD Placement not in #3

Closed KuroSekaie closed 2 years ago

KuroSekaie commented 2 years ago

in World // even Eyes totally deformed jagged/// https://puu.sh/J7oAZ/a5b6267649.png

in Skeletal Mesh editor - totally smooth https://puu.sh/J7oB7/5caab1b55b.png

thats sad because i cant fix it.

I got the latets SUB.DIV Hotfix Update.

danielbui78 commented 2 years ago

Hi, please send me the following information so I can better understand and try to reproduce your problem on my system:

  1. Version of Daz Studio, version of Unreal
  2. Version of DazToUnreal plugin for DazStudio: Help->About Installed Plugins... Daz To Unreal Bridge
  3. Version of DazToUnreal plugin for Unreal: Edit->Plugins DazToUnreal
  4. The Daz Figure you are using
  5. Any Addiitonal Daz assets you have loaded on your figure. Please use exact names so I can locate it in the Daz Store.
  6. Screenshot of options used on the DazToUnreal window
  7. Copy of DTU file for your exported figure from the \Documents\DazToUnreal folder

Thanks.

KuroSekaie commented 2 years ago

lastest Unreal Engine Launcher Update - grafik

Latest DaztoUnreal Plugin - https://puu.sh/J7Lmy/6352823db1.png

I Only Using Genesis 8 Female, with own Created Morphs.

  1. i dont use any Marketplace Items.
    1. Only SUb-DIVon my Character Level 2. so Sub-Div true, LVL 2.
  2. https://fastupload.io/FILOMHw5uHhzTVl its on any character what gets Exported from Bridge since newest Unreal engine Update.

Thanks for your Help!

danielbui78 commented 2 years ago

I am not able to reproduce the jagged meshes with a new blank UE5 project and G8F + Bodybuilder morphs + Level 2 SubD.

Please download this project and see if you have the same problems using it: https://www.dropbox.com/s/1o8blzemvamzwfk/UE5_Blank.zip?dl=0

KuroSekaie commented 2 years ago

Hmmm thats weird, on Test Level the Blank one its Fine, but on my Project its jagged af. i Use Lumen and HW Raytracing, probably its about the new World Compisition, even it ry Default MAP it Works, but when i place it on my World, its Bugged and jagged, doesnt matter if i delete PP Volume or Skylight Sun, nothing of it affects it thats really strange. and we speak of Raw Skeletal Mesh no Blueprints Morphs or Animation Stuff. no a Normal World/level it works flawless- but something is a Problem here. https://puu.sh/J7MdD/6b7e6d3d0d.png

Ok EDIT: its something strange about that Engine, it Cant be an PLUGIN ERROR, SORRY for wasting your TIME!. its on any Normal Skeletal Mesh too. looks like its an Engine Bug not an Plugin Bug.

danielbui78 commented 2 years ago

OK, thanks very much for updating us. Hope you get it worked out! If no other questions or issues related to the plugin, I will close this issue.