Open gtrex1 opened 1 year ago
I have the same issue with the distortion (not the ik bones) when importing g9 figures into unreal. I’m using the latest version of Daz to unreal and unreal 5.2 and 5.3 versions.
After some testing, this seems to be caused by the "Fix bone rotations" setting being turned on in unreal.
Turning it off will result in a clean transfer, but of course the bone rotations will be off.
I did that and the character was posed incorrectly. One of her arms was pointed behind her in an awkward way while the other seemed fine. I used a g8 pose converted to g9. Is that why?Sent from Millie S.’s iPhoneOn Sep 28, 2023, at 4:23 AM, gtrex1 @.***> wrote: After some testing, this seems to be caused by the "Fix bone rotations" setting being turned on in unreal. Turning it off will result in a clean transfer, but of course the bone rotations will be off.
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I'm using version 2023 v1.2 of the plugin (the version which currently installs via DazCentral). I am transferring to UE4.27.2.
I get this error after transfer :
If I try to retarget the g8 figure, it becomes very distorted. Like this :
I have also noticed that the figure (before retargeting) is facing 90 degrees to the left instead of forward.
I have also tested this on my laptop (clean installs for daz studio and unreal), and I get the same result.