daz3d / DazToUnreal

Daz to Unreal Bridge
Apache License 2.0
152 stars 45 forks source link

Error in version 2023 v1.2 to UE4 #55

Open gtrex1 opened 1 year ago

gtrex1 commented 1 year ago

I'm using version 2023 v1.2 of the plugin (the version which currently installs via DazCentral). I am transferring to UE4.27.2.

I get this error after transfer :

The following bones are missing from the bind pose:
ik_foot_root  
ik_foot_l  
ik_foot_r  
ik_hand_root  
ik_hand_gun  
ik_hand_r  
ik_hand_l  

This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing,
please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh. 

If I try to retarget the g8 figure, it becomes very distorted. Like this : error

I have also noticed that the figure (before retargeting) is facing 90 degrees to the left instead of forward.

I have also tested this on my laptop (clean installs for daz studio and unreal), and I get the same result.

Milliethegreat commented 1 year ago

I have the same issue with the distortion (not the ik bones) when importing g9 figures into unreal. I’m using the latest version of Daz to unreal and unreal 5.2 and 5.3 versions.

gtrex1 commented 1 year ago

After some testing, this seems to be caused by the "Fix bone rotations" setting being turned on in unreal.

Turning it off will result in a clean transfer, but of course the bone rotations will be off.

Milliethegreat commented 1 year ago

I did that and the character was posed incorrectly. One of her arms was pointed behind her in an awkward way while the other seemed fine. I used a g8 pose converted to g9. Is that why?Sent from Millie S.’s iPhoneOn Sep 28, 2023, at 4:23 AM, gtrex1 @.***> wrote: After some testing, this seems to be caused by the "Fix bone rotations" setting being turned on in unreal. Turning it off will result in a clean transfer, but of course the bone rotations will be off.

—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you commented.Message ID: @.***>