Open epicstar7 opened 3 months ago
I figured it out, you have to add engine content into your content browser. go to daz to unreal content>G9 Retargeter. Match the size and transform from the unreal character (make sure they are in the same space and roughly same size). Set Default pose to 0. Then Auto align all bones.
After importing Genesis 9 model to UE5.4 I get error:
The skeleton looks fine, but after trying to retarget animations the position of the DAZ model is not correct and the animation looks weird, example:
Anything to fix this?