Closed ShiTsubasa closed 1 month ago
Here to add - It seems that the game isn't accounting for Groundwork Mastery either, so the number I gave is based on not having it, which is what the game is doing as well.
Update: I did my math wrong, but overall the number was the same. What the Optimizer was giving was not what I was getting at the time of craft.
Just seen this I'll look into the optimizer later tomorrow
Just ran a test and it seems to be working now. Thank you!
I've been running the calculator to set up macros as I don't always have time to sit down and run the math. The macro creation seems to have some issue with some combination with Muscle Memory, Veneration, and Groundwork. This is causing macros to finish the craft long before it should. I'll post the calculator parse at the end, but here is issue I wish to highlight.
GSM 100 Attributes:
Craftsmanship 4936 Control 4934 (4837 +97 food buff) CP 703 (611 +92 food buff)
[100] Rarefied Black Star Earrings Base Progress - 263 Base Quality - 272
Calculated Parse Muscle Memory - 789 (789) Veneration Manipulation Waste Not II Groundwork - 1972 (2761)
Actual Run Muscle Memory - 789 (2761) Veneration Manipulation Waste Not II Groundwork - 2367 (3156)
The combination of the 3 bonuses seems to be the kicker as future uses of Groundwork parse correctly. After running the numbers here is how I've found the game is running the calculation:
100% Efficiency on Progress at 263 Muscle Memory - 789 (add 100% buff to next Synthesis) (263 + 100% = 526) Veneration - Add 50% efficiency to next Synthesis (4 steps) (526 + 50% = 789) Manipulation - n/a Waste Note II - n/a Groundwork - 300% efficiency (789 + 300% = 2367)
I have not been able to replicate the value that the calculator parse is providing under any setup of the numbers I was able to think of.
Every other Synthesis event calculates properly.
This is the parse I got from the calculator. I tried to set it up in a table but I couldn't find the markup to do so. I also added the screenshot of the chatlog showing the numbers obtained from the run.
Monte Carlo Random Example
========================== Action DUR CP QUA PRG IQ CTL QINC BPRG BQUA WAC Cond S/F 0 80 703 0 0 0 4934 0 0 0 0 Normal 0 1 Muscle Memory 70 697 0 789 -1 4934 0 789 0 -1 Normal 1 2 Veneration 70 679 0 789 -1 4934 0 0 0 -1 Normal 1 3 Manipulation 70 583 0 789 -1 4934 0 0 0 -1 Normal 1 4 Waste Not II 75 485 0 789 -1 4934 0 0 0 -1 Normal 1 5 Groundwork 70 467 0 2761 -1 4934 0 1972 0 -1 Normal 1 6 Delicate Synthesis 70 435 272 3352 0 4934 272 591 272 -1 Normal 1 7 Preparatory Touch 65 395 870 3352 2 4934 598 0 598 -1 Normal 1 8 Veneration 70 377 870 3352 2 4934 0 0 0 -1 Normal 1 9 Groundwork 65 359 870 4772 2 4934 0 1420 0 -1 Normal 1 10 Groundwork 60 341 870 6192 2 4934 0 1420 0 -1 Normal 1 11 Innovation 65 323 870 6192 2 4934 0 0 0 -1 Normal 1 12 Preparatory Touch 55 283 1930 6192 4 4934 1060 0 1060 -1 Normal 1 13 Delicate Synthesis 45 251 2542 6586 5 4934 612 394 612 -1 Normal 1 14 Observe 45 244 2542 6586 5 4934 0 0 0 -1 Normal 1 15 Advanced Touch 35 226 3521 6586 6 4934 979 0 979 -1 Normal 1 16 Great Strides 35 194 3521 6586 6 4934 0 0 0 -1 Normal 1 17 Trained Perfection 35 194 3521 6586 6 4934 0 0 0 0 Normal 1 18 Preparatory Touch 35 154 5370 6586 8 4934 1849 0 1849 0 Normal 1 19 Great Strides 35 122 5370 6586 8 4934 0 0 0 0 Normal 1 20 Innovation 35 104 5370 6586 8 4934 0 0 0 0 Normal 1 21 Preparatory Touch 15 64 7954 6586 9 4934 2584 0 2584 0 Normal 1 22 Great Strides 15 32 7954 6586 9 4934 0 0 0 0 Normal 1 23 Byregot's Blessing 5 8 12034 6586 0 4934 4080 0 4080 0 Normal 1 24 Basic Synthesis -5 8 12034 6901 0 4934 0 315 0 0 Normal 1 Progress Check: true, Durability Check: true, CP Check: true, Tricks Check: true, Reliability Check: true, Wasted Actions: 0