Closed richhl closed 3 years ago
CGF is not in the Asset Library. It only exists in the templates under the project manager and I just tested that and works fine. Are you sure you're not downloading something else?
Then i'm not supposed to install as shown in image?
That's not the "Card Game Framework". This is something else completely that someone else made and probably abandoned. :D
any clue? Thx in advance.
Godot Engine v3.3.2.stable.official - https://godotengine.org OpenGL ES 3.0 Renderer: Gallium 0.4 on AMD ICELAND (DRM 3.8.0 / 4.9.0-8-amd64, LLVM 3.9.1) OpenGL ES Batching: ON /usr/lib/x86_64-linux-gnu/libpulse.so.0: undefined symbol: pa_threaded_mainloop_once_unlocked /usr/lib/x86_64-linux-gnu/libpulse.so.0: undefined symbol: pa_thread_make_realtime
ERROR: _parse_url: Malformed URL: https://raw.githubusercontent.com/Anaxie-Studio/godot-better-animated-texture/main/icon.png. At: scene/main/http_request.cpp:63. ERROR: store_buffer: Condition "!p_src" is true. At: drivers/unix/file_access_unix.cpp:279. ERROR: store_buffer: Condition "!p_src" is true. At: drivers/unix/file_access_unix.cpp:279. SCRIPT ERROR: GDScript::reload: Parse Error: Variable "i" already defined in the scope (at line 136). At: res://cards.gd:139. ERROR: reload: Method failed. Returning: ERR_PARSE_ERROR At: modules/gdscript/gdscript.cpp:583. ERROR: load_source_code: Condition "err" is true. Returned: err At: modules/gdscript/gdscript.cpp:813. ERROR: load: Cannot load source code from file 'res://scripts/cards.gd'. At: modules/gdscript/gdscript.cpp:2239. ERROR: _load: Failed loading resource: res://scripts/cards.gd. Make sure resources have been imported by opening the project in the editor at least once. At: core/io/resource_loader.cpp:282. SCRIPT ERROR: GDScript::reload: Parse Error: Can't preload resource at path: res://scripts/cards.gd At: res://main.gd:3. ERROR: reload: Method failed. Returning: ERR_PARSE_ERROR At: modules/gdscript/gdscript.cpp:583.