A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
Currently the existing board has been defined using the Godot visual editor. These of course means that positions and dimentions are hardcoded and don't work well without stretching when changing resolution.
I would like a way for each game to specify the board setup using gdscript.
I'm envisioning something like a game.gd. There the player would specify for each CardContainer its anchor and its size relative to the viewport. They would also specify card_size there as well
Currently the existing board has been defined using the Godot visual editor. These of course means that positions and dimentions are hardcoded and don't work well without stretching when changing resolution.
I would like a way for each game to specify the board setup using gdscript.
I'm envisioning something like a game.gd. There the player would specify for each CardContainer its anchor and its size relative to the viewport. They would also specify card_size there as well