Open db0 opened 3 years ago
Brief glimpses from when I was a child surfaced, yet something about them was off. I remember taking a one-way trip to the confusement park, yet it didn't seem as joyful as I remember..
Main gimmick: The confusement park's main gimmick is that 3 torments will appear and disappear at random, they will not disappear if only 1 is on the screen. They retains taken interpretation though.They don't do anything to the dreamer while gone. If you defeat 1, another one will take its place.
The Coaster: Base int. requirement: 30 Pattern type: ordered pattern Gimmick: requires confidence to deal interpretation to, causes can cause doubt. Stress pattern ramps up by the turn amount Pattern: Effect: Intimidating: requires at least half the amount of confidence = to the interpretation you are dealing, to successfully interpret.
The Mascot: Base int. requirement: : 45 Pattern type: random 3 Gimmick: Multi-attacks and unique punisher moveset Pattern:
The Booth: Base int. requirement: 60 Pattern type:random 3 You gain a random debuff for every action you play against this. Doesn't cause stress, but massive debuffs. Effect: Untrustworthy: The dreamer gains a random debuff after dealing interpretation to this torment
So, is the confusement park itself a torment, or is the elite these three torments you mentioned?
Let's aim for at least 3