dbenamy / threes-company

Our project for VG Design 4995 at Columbia University
0 stars 0 forks source link

Blobs are (sometimes?) overshooting their destination #17

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
This may be a game state synchronization problem.

Original issue reported on code.google.com by dbenamy on 29 Nov 2007 at 4:28

GoogleCodeExporter commented 9 years ago

Original comment by dbenamy on 29 Nov 2007 at 4:32

GoogleCodeExporter commented 9 years ago
Goddamnit, now I can't reproduce it.

Original comment by dbenamy on 11 Dec 2007 at 8:32

GoogleCodeExporter commented 9 years ago
I no longer believe you. Closing until somebody can prove it to me; this one 
looks
quite fine in careful testing.

Original comment by zac...@gmail.com on 12 Dec 2007 at 10:09

GoogleCodeExporter commented 9 years ago
oh oh!  i meant to tell you guys i had a realization about this issue.  are we 
sure
what appears to be overshooting isn't the effect of a blob force after a 
physical
move stopped??  i noticed this the other day.

in other words, you have two blobs that are close together.  your turn consists 
of
moving one blob a not-too-far distance away and the other blob just activate its
push.  the push will (and should) affect the moved blob's final position.

if we still can't reproduce this, i'd bet blob forces are behind it.

Original comment by morales....@gmail.com on 12 Dec 2007 at 10:30

GoogleCodeExporter commented 9 years ago
I can reproduce it now. The effects seem to be larger the fast the blob is 
moving (or
maybe the smaller it is). To reproduce:
1. Get a small blob.
2. Have it move across the whole board.
3. It will overshoot. You can use the background as a reference to see it.

Original comment by dbenamy on 14 Dec 2007 at 2:28

GoogleCodeExporter commented 9 years ago

Original comment by dbenamy on 15 Dec 2007 at 8:50

GoogleCodeExporter commented 9 years ago
I think it happens sometime, but it's very minimal.  For example, a size 2 
small blob
might overshoot by a quarter of its diameter.  I would lower the priority on 
this.

Original comment by gene...@gmail.com on 15 Dec 2007 at 4:59

GoogleCodeExporter commented 9 years ago
Fixed @ rev 484.

Original comment by zac...@gmail.com on 16 Dec 2007 at 11:08