Closed GoogleCodeExporter closed 9 years ago
John - need more info:
1. It's happening consistently, right?
2. What was the exact setup - 2 machines (1 w/client&server, 1 w/other
client), or
3? Any firewalls/routers involved?
Original comment by gene...@gmail.com
on 12 Dec 2007 at 3:38
Also, do you by any chance have the NullPointer stacktrace as well?
Original comment by gene...@gmail.com
on 12 Dec 2007 at 3:42
hey-- good questions.
* the problem happened all 3 times we tried playing.
* we have a router in our apartment.
* i hosted the server and client on my laptop and opened port 3444 on my
firewall.
* she connected with the client (no firewall changes for her)
* (both machines running win xp)
* everything would connect fine and we would play for a while (~5 minutes)
* NullPointerException from server (but no trace that i could find)
* SocketException trace in the eclipse console that i pasted above.
i don't think it's a router/firewall issue since we connected at all. (i'm
trying to
remember, but i think it maybe have happened the 3 times after someone executed
a
turn, but damned if i can be sure if that's true or what moves were performed
before
the crash.)
Original comment by morales....@gmail.com
on 12 Dec 2007 at 4:38
edit: i (want to think, but really not sure) that the errors happened after the
*simulation* of the turn, not just after clicking done, if that wasn't clear.
Original comment by morales....@gmail.com
on 12 Dec 2007 at 4:41
Which JDK versions(s)? 1.5 or 1.6? This bug in 1.5 could be related to it:
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=5076772
http://quickserver.org/forum/viewtopic.php?t=512
I haven't been able to reproduce it running 2 clients + server all on one
machine.
Original comment by gene...@gmail.com
on 12 Dec 2007 at 6:47
sorry, i meant to add that. we're both using 1.6. (in fact, something to note
in
general, blobs jar doesn't run with 1.5)
Original comment by morales....@gmail.com
on 12 Dec 2007 at 6:56
Yeah, noticed that with the JAR as well.
Does this really happen after 5 mins every time? If so, I'm leaning toward
blaming
QuickServer.
Original comment by zac...@gmail.com
on 12 Dec 2007 at 8:43
yeah, could very well be with QuickServer, although i'll admit i wasn't
watching the
time that closely-- 5 mins is more of an approximation, so it could be
something with
the combination of game moves we were doing. *shrug*
Original comment by morales....@gmail.com
on 12 Dec 2007 at 9:52
it appears to be related to exploding an exploding blob. i haven't figured out
the
consistency.
Original comment by morales....@gmail.com
on 12 Dec 2007 at 11:33
20+ minutes of automated play (no explosions), and no crash so far. I'll try to
script in explosions. Can someone else try to reproduce this?
Original comment by gene...@gmail.com
on 13 Dec 2007 at 1:33
I played a couple of network games including a few explosions and didn't see
this.
Original comment by dbenamy
on 15 Dec 2007 at 6:08
Cannot reproduce, therefore closing. Reopen if it happens again.
Original comment by gene...@gmail.com
on 15 Dec 2007 at 3:02
Original issue reported on code.google.com by
morales....@gmail.com
on 12 Dec 2007 at 1:33