Closed GoogleCodeExporter closed 9 years ago
SoundEngine now runs in a single separate thread. There seems to be a delay at
the
end of simulation sometimes, when blobs (especially big ones) are dying. That
is
happening BEFORE the request to play the sound is sent. It can look as if the
simulation is waiting for the sound to play, but in fact the reverse is true.
It can
be verified by setting breakpoints, or turning the sound off, in which case
SoundEngine.play() is a noop.
Original comment by gene...@gmail.com
on 14 Dec 2007 at 3:22
Original issue reported on code.google.com by
dbenamy
on 14 Dec 2007 at 5:32