For certain moves, there's some kind of delay at the end of the simulation
when the program seems to be doing nothing but doesn't start the next turn.
Eugene thinks it's more prominent with big blobs. I saw it the most while
turning a death ray blob.
Original issue reported on code.google.com by dbenamy on 14 Dec 2007 at 3:28
Original issue reported on code.google.com by
dbenamy
on 14 Dec 2007 at 3:28