dboleslawski / VVVV.HBAOPlus

NVIDIA ShadowWorks HBAO+ screen-space ambient occlusion for VVVV
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Red node :/ #4

Closed joanielemercier closed 5 years ago

joanielemercier commented 5 years ago

Would love to try, preview looks great

I'm with vvvv_50beta37_x86, I get a HBAO+ red node when connected to a render. Any idea dennis ?

dboleslawski commented 5 years ago

Heya. Just downloaded the latest x86 beta + dx11 pack and the help patch seem to run without problems.

Anything in the tty renderer? Using the latest dx11 pack?

joanielemercier commented 5 years ago

Hi Dennis,

Thanks for checking ! I think I got lost with an older vvvv version + Win 10 SDK / unity threads, but actually you're right !

I did a clean install of "vvvv_50beta37_x86" + DX11 and it's now running like a charm, thanks for the tip.

It looks beautiful ! Thanks you !

joanielemercier commented 5 years ago

Hi Dennis,

Thanks for checking ! I think I got lost with an older vvvv version + Win 10 SDK / unity threads, but actually you're right !

I did a clean install of "vvvv_50beta37_x86" + DX11 and it's now running like a charm, thanks for the tip.

It looks beautiful ! Thanks you !

On Wed, Nov 7, 2018 at 12:22 PM dennis boleslawski notifications@github.com wrote:

Heya. Just downloaded the latest x86 beta + dx11 pack and the help patch seem to run without problems.

Anything in the tty renderer? Using the latest dx11 pack?

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dboleslawski commented 5 years ago

No problem, glad you like it!