Open GoogleCodeExporter opened 9 years ago
Libogc's AUDIO_InitDMA() function expects samples in the order right,left
whilst SDL expects samples in the order left,right. SDL Wii library
(SDL_wiiaudio.c) passes AUDIO_InitDMA the SDL audio buffer whithout making the
needed inversion.
Original comment by olimpier...@gmail.com
on 8 Dec 2013 at 8:18
Original issue reported on code.google.com by
benshadw...@gmail.com
on 17 Sep 2011 at 3:11