Closed GoogleCodeExporter closed 9 years ago
Update:
Can't post on the VBA-M forum. It's currently down. Will try again later.
Original comment by trevorqu...@gmail.com
on 2 Mar 2009 at 8:45
The VBA-M project has moved to vba-m.com. The forums are also there.
Original comment by dborth@gmail.com
on 2 Mar 2009 at 9:01
Will do. Thank you.
Original comment by trevorqu...@gmail.com
on 2 Mar 2009 at 9:48
Unable to create an account on their forums and can't get anyone to push the
activation through as of yet. Lame. Keep getting an SQL error. If anyone
already
has an account there, I'd appreciate it if you'd relay the info.
Original comment by trevorqu...@gmail.com
on 5 Mar 2009 at 5:28
:( Seems like they're having problems again.
Original comment by dborth@gmail.com
on 5 Mar 2009 at 5:43
I couldn't get Metroid 2 DX to display like that on the Wii, I just got a white
screen. It displayed like you showed on VBA-M.
Original comment by Carl.Kenner@gmail.com
on 8 Mar 2009 at 4:09
I've narrowed down the problem (with Metroid 2 DX at least) to revision r61.
Unfortunately r61 makes many large changes, so I'll need to examine it some
more.
Original comment by Carl.Kenner@gmail.com
on 11 Mar 2009 at 7:00
Original comment by Carl.Kenner@gmail.com
on 11 Mar 2009 at 7:02
Awesome! I had looked at the source, but I'm all thumbs when it comes to code.
I
get it, but I can't get very far with it. I usually end up breaking more than
I fix.
Original comment by trevorqu...@gmail.com
on 11 Mar 2009 at 2:06
The problem seems to be in GB.cpp, in the gbWriteMemory function and the
gbEmulate
function. I'm slowing going through the process of applying all the changes in
r61 to
r60 while making sure not to break Metroid 2 DX. I've done everything except
half the
(long and complicated) gbEmulate function. Then I have to see if I can apply
those
changes to the current version of GB.cpp. I tried just fixing the gbWriteMemory
function in the current version, but it only partly fixed it.
Original comment by Carl.Kenner@gmail.com
on 11 Mar 2009 at 3:55
I'm not sure if this will help you, but I know that for most color hacked roms,
the
color data is stored at the end of the rom file where there would normally be
zero
values or, in the case of Metroid 2, special effects used for things such as
screen
transitions.
"The fading effect between some level areas is missing, replaced by
temporary tile distortion."
Here's another file you could use as a comparison:
http://www.romhacking.net/hacks/92/
Original comment by trevorqu...@gmail.com
on 11 Mar 2009 at 4:53
Original comment by Carl.Kenner@gmail.com
on 11 Mar 2009 at 10:37
Good deal! Any leads on the Pocketnes flicker issue? I think this probably
only
applies to 'tards like me who think it matters to play as many games as
possible in
the same series on the same console (or, in this case, emulator), but for what
it's
worth, I don't think it would be a difficult fix as the issue only came up when
the
"flicker reduction" was applied in 1.0.4.
Original comment by trevorqu...@gmail.com
on 12 Mar 2009 at 5:38
I don't know, you tell me. I haven't tested pocketnes yet. But if the issue
only
showed up in 1.0.4, it might be fixed or it might not, because I undid some of
the
1.0.4 changes.
Original comment by Carl.Kenner@gmail.com
on 12 Mar 2009 at 6:53
[deleted comment]
Sorry, I just tested it, and poketnes still flickers. So it is a separate issue
unrelated to this issue.
Which should have been obvious to me if I had used my brain, since poketnes is
for
the Gameboy Advance, and this is a Gameboy Colour issue. The two have little
code in
common.
I can't be bothered to fix emulation of an emulator right now, when there is
already
an NES emulator for the Wii. However, this also seems to affect some actual GBA
ROMs
in the Classic NES series.
I think you should post a separate issue.
Original comment by Carl.Kenner@gmail.com
on 12 Mar 2009 at 7:47
Sure thing. Will do. Like I said, it's probably an issue that only really
bothers a
select few of us, but I thought it might be worth a look. I'll see about maybe
re-
editing the video I posted to Youtube (or not, don't know if i can afford the
time).
Either way, I'll repost that issue soon and comment that it may or may not be
related
to the classic nes series rom issue.
Original comment by trevorqu...@gmail.com
on 12 Mar 2009 at 6:35
Oops... This fix breaks lots of monochrome gameboy games. Looks like it needs
more
work...
Original comment by Carl.Kenner@gmail.com
on 20 Mar 2009 at 8:17
Original comment by Carl.Kenner@gmail.com
on 10 Apr 2009 at 1:25
We'll fix it eventually, but it's VBA-M's fault, and we can't do anything
without the
danger of wrecking lots of other games.
Original comment by Carl.Kenner@gmail.com
on 27 May 2009 at 6:06
get your facts right before throwing blame around.
Original comment by danialho...@gmail.com
on 26 Sep 2011 at 3:54
Check your time stamps, asshole. To my knowledge, this was never fixed, but
even if it was, this hasn't been discussed in over two years, which makes it
now completely irrelevant. Pay more attention before slinging mud over a
now-ancient topic, prick.
Original comment by trevorqu...@gmail.com
on 26 Sep 2011 at 10:44
Original issue reported on code.google.com by
trevorqu...@gmail.com
on 2 Mar 2009 at 8:34