Well, while title may looks harmles, it is not in a fact. For a long time I tried to define what was the reason of bug when the list element selected text field was copying to next element on stoll down/up.
Please check the video I attached to get the idea, what's exactly wrong.
I though it's a Unity bug but I never could reproduce it in the clean Unity project. Finally I realized that happes just after NaightyAttributes import even without any attribute use.
To repoduce it (in any Unity version):
open the project attached
select the scriptable object in Assets
expand all element and make sure you can scroll the content
scroll down while the text field is selected
To ensure it's NaugthtyAttributes issue, just remove the asset. Btw you may notice that list of elements will look different - using NaughtyAttributes it's expanded to entire height depending on elements count & size, while by default Unity renders it in a half if window height.
Well, while title may looks harmles, it is not in a fact. For a long time I tried to define what was the reason of bug when the list element selected text field was copying to next element on stoll down/up. Please check the video I attached to get the idea, what's exactly wrong.
I though it's a Unity bug but I never could reproduce it in the clean Unity project. Finally I realized that happes just after NaightyAttributes import even without any attribute use.
To repoduce it (in any Unity version):
To ensure it's NaugthtyAttributes issue, just remove the asset. Btw you may notice that list of elements will look different - using NaughtyAttributes it's expanded to entire height depending on elements count & size, while by default Unity renders it in a half if window height.
https://user-images.githubusercontent.com/5512405/224555924-bb1c807f-a079-45e8-a54d-db7cefdf2763.mp4
project