Closed edwintorok closed 10 years ago
Oh and In the commit message specify that it's for ES examples. Thanks.
Added the precision specifier for trigles3.ml, but I cannot test it, as trigles3 doesn't work on my box (only trigles2 and trigl3 does), could you please test it? (together with the fix from the exposedfix branch). ./trigles3.native INFO: Could not create GL context
Although it appears it should work, haven't investigated why it doesn't work yet: EGL_CLIENT_APIS: OpenGL OpenGL_ES OpenGL_ES2 OpenGL_ES3 GL_VERSION: OpenGL ES 3.0 Mesa 10.1.0-rc1 (git-1e6bba5)
I can't test either, just assuming it will also be needed. Thanks for the fixes. The patch is in as bd5d46194114051
Fixes "0:3(14): error: no precision specified this scope for type `vec4'"
The default for the vertex shader is 'precision highp float', but there is no such default for the fragment shader, see 4.5.3 "Default Precision Qualifiers" in GLSL_ES_Specification_1.0.17.pdf
trigles2 now works with "OpenGL ES 3.0 Mesa 10.0.2", IF I have libgles2-mesa-dev installed at build time.