Open kyubuns opened 10 years ago
string dstPath = Application.dataPath.Substring(0, Application.dataPath.IndexOf("Assets")); dstPath = System.IO.Path.Combine(dstPath, "xcode_project"); BuildPipeline.BuildPlayer(levels, dstPath, BuildTarget.iPhone, BuildOptions.None);
This code succeeds.
This code causes the following error:
check this: https://github.com/Everyplay/everyplay-ios-sdk/issues/20
Unity 4.5.0f6 OS X 10.9.2 XCode 5.1.1