Open dcarlus opened 4 years ago
The is a "lit trim" between objects and their shadow, even without MSAA.
This is due to normals (view space is the reason?).
This is due to the blur of SSAO. Can it be solved by changing SSAO algorithm as HBAO+ or GTAO? :thinking:
The is a "lit trim" between objects and their shadow, even without MSAA.