dcarlus / hARMful

Libraries for programming video games and interactive 2D/3D applications.
https://dcarlus.github.io/hARMful/
GNU General Public License v3.0
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SSAO: "lit edges" #20

Open dcarlus opened 4 years ago

dcarlus commented 4 years ago

The is a "lit trim" between objects and their shadow, even without MSAA.

dcarlus commented 4 years ago

This is due to normals (view space is the reason?).

dcarlus commented 4 years ago

This is due to the blur of SSAO. Can it be solved by changing SSAO algorithm as HBAO+ or GTAO? :thinking: