Closed dcarlus closed 4 years ago
Correctly remove a FBO at the end of a framegraph branch. That is, if a FBO node is used as parent of several children, it must be kept active for every child = do not unbind it at the end of the first child branch!!
Fixed within #10 by debogging apps using Nvidia Nsight Graphics.
Correctly remove a FBO at the end of a framegraph branch. That is, if a FBO node is used as parent of several children, it must be kept active for every child = do not unbind it at the end of the first child branch!!