dcarlus / hARMful

Libraries for programming video games and interactive 2D/3D applications.
https://dcarlus.github.io/hARMful/
GNU General Public License v3.0
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Remove FBO correctly #8

Closed dcarlus closed 4 years ago

dcarlus commented 5 years ago

Correctly remove a FBO at the end of a framegraph branch. That is, if a FBO node is used as parent of several children, it must be kept active for every child = do not unbind it at the end of the first child branch!!

dcarlus commented 4 years ago

Fixed within #10 by debogging apps using Nvidia Nsight Graphics.