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dcbishop
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g3test
An OpenGL 3/4 core profile experimenting framework.
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Update to GLFW 3.0
#20
dcbishop
opened
11 years ago
0
Look at using AssImp to load meshes.
#19
dcbishop
opened
12 years ago
0
Update the debug logging system
#18
dcbishop
opened
12 years ago
1
Investigate UTF-8 on Windows
#17
dcbishop
opened
12 years ago
1
Primitive mesh objects
#16
dcbishop
opened
12 years ago
0
Generate ErrorMesh procedurally
#15
dcbishop
opened
12 years ago
0
ASCII rendering via ncurses ☺
#14
dcbishop
opened
12 years ago
0
GLUT version segfaults with GLEW
#13
dcbishop
opened
12 years ago
0
Deferred rendering
#12
dcbishop
opened
12 years ago
0
Build different windowing systems as separate executable targets
#11
dcbishop
closed
12 years ago
0
Create geometry wireframe shader.
#10
dcbishop
opened
12 years ago
0
Create toon fragment shader
#9
dcbishop
opened
12 years ago
0
Create blur fragment shader.
#8
dcbishop
opened
12 years ago
0
Investigate using OpenGL 4.0+ GLSL subroutines via extensions
#7
dcbishop
opened
12 years ago
0
Work out shader structures for materials.
#6
dcbishop
opened
12 years ago
0
Work out shader data structures for lights.
#5
dcbishop
opened
12 years ago
0
Shadow mapping
#4
dcbishop
opened
12 years ago
0
Add ADS Phong shader
#3
dcbishop
opened
12 years ago
0
Use UniformBlockObjects for shaders.
#2
dcbishop
closed
12 years ago
0
Add loader for GLSL header files to allow #include.
#1
dcbishop
opened
12 years ago
1