The effect is the same as described in https://github.com/dccsillag/picom/issues/6, however, disabling window size animation (as described in that issue) does not solve the problem.
Also, this only happens in the xrender backend -- glx is fine.
It kinda looks like, for some reason, damage is not applying outside the window for some types of windows.
The effect is the same as described in https://github.com/dccsillag/picom/issues/6, however, disabling window size animation (as described in that issue) does not solve the problem.
Also, this only happens in the xrender backend -- glx is fine.
It kinda looks like, for some reason, damage is not applying outside the window for some types of windows.
I've noticed that this happens in:
and this does not happen in: