What steps will reproduce the problem?
1. Open the water example
2. shoot the floor and the water splash sound will play despite water distance.
What is the expected output? What do you see instead?
The water sound from shooting the water will play on the floor as well as the
water while the water is active.
What version of the product are you using? On what operating system?
Windows 7 64Bit
Original issue reported on code.google.com by LewisOsb...@gmail.com on 4 Oct 2011 at 3:47
Original issue reported on code.google.com by
LewisOsb...@gmail.com
on 4 Oct 2011 at 3:47