dcforeman / fpscreatorengine

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under water fog colour resets when i reload the saved fpm. the under water fog always resets to bright blue #71

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?

1. by making any map with water, changing the under water fog colour to black.
2. going out of the test level and re loading the saved fpm the under water fog 
as reset to bright blue and will always be that colour
3. this will happen on any game made it is a set error and tried build levels 
and different strategies, always restes to bright blue.

What is the expected output? What do you see instead?

as a bove the under water fog resets to blue instead of a chosen colour

What version of the product are you using? On what operating system?

i am using fpsc x10 1.11 ( not using a mod ) windows 7

Please provide any additional information below.

this i believe is not the only thing i get a problem with too many reproduced 
entities or extremely large polycount models the texture disappears and i am 
left with just a shading of lilac triangles on the test level. did this on my 
older g.card gts8800 and on vista so wondering if there is a reason. besides 
that this engine is awesome

thanks lee

Original issue reported on code.google.com by djls...@hotmail.com on 15 Mar 2011 at 12:41

GoogleCodeExporter commented 8 years ago
screen 1 is how i set the game in test mode

screen 2 is when i reload the same test map 

Original comment by djls...@hotmail.com on 15 Mar 2011 at 12:48

Attachments:

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
here is a photo of the other issue which seems to happen when using the same 
entity over a numerous amount of times, it does this

Original comment by djls...@hotmail.com on 15 Mar 2011 at 3:32

Attachments:

GoogleCodeExporter commented 8 years ago
The fog issue is a likely result of the load game not updating the fog colour. 
The graphical issue you see is a graphics card issue, relating to the maximum 
number of resources allowed. Use fewer entities of the same texture/type to 
avoid this on lower specification systems.

Original comment by LeeBamberTGC@gmail.com on 5 Apr 2011 at 1:01

GoogleCodeExporter commented 8 years ago
This issues section is to report FPSC X9 bugs

Original comment by hockeykid230@gmail.com on 8 Jun 2011 at 7:51

GoogleCodeExporter commented 8 years ago
i reported to your customer service and they put me to here, so i would of 
reported to the x10 site if i had been given the area to do so, and as it 
happens i was told here so here i reported and further more why ask which 
engine the fault is on if it is for x9 only?

i am told the engine will get fixed if it is an original error and something i 
can not change and so i was given this place to explain the error. and so here 
i am. i am not into being passed around, either deal with it or dont.

Original comment by djls...@hotmail.com on 8 Jun 2011 at 9:47