dcforeman / fpscreatorengine

Automatically exported from code.google.com/p/fpscreatorengine
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Super Jump #73

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Holding Run + Jumping up curved entity (box collision)
2.
3.

What is the expected output? What do you see instead?
Expected to jump 'up' the object instead you get a super jump like its still 
calculating the jump height 'as it is jumping' so you get almost an infinite 
jump.

What version of the product are you using? On what operating system?
XP sp2/118.9

I have noticed this is not just with a few entities but almost every entity 
that features a 'curve'. Has happened on a few polygon collisions but mainly 
box from what I have tested. This has been noted by quite a few people using 
many versions ranging from beta1 - beta9 i've just downloaded beta 10 now will 
see if it still produces the problem. Not good for multiplayer as a 'bug' it 
allows people to super jump up a curved entity to be launched straight through 
the roof of a segment!

Original issue reported on code.google.com by cityradi...@googlemail.com on 16 Mar 2011 at 11:07

GoogleCodeExporter commented 8 years ago
still the same problem in BETA 10 FYI.

Original comment by cityradi...@googlemail.com on 17 Mar 2011 at 9:55

GoogleCodeExporter commented 8 years ago
Confirmed as an issue.

Original comment by LeeBamberTGC@gmail.com on 5 Apr 2011 at 1:01

GoogleCodeExporter commented 8 years ago
I'm not actually having that problem with a "super jump." So, I can't duplicate 
that. However if I have a low ceiling and I jump off of an entity while on the 
run, I will go partially through the ceiling. How far through the ceiling 
depends on how high the curved entity.

I'm not sure if Lee confirmed the "super jump" part of the issue. I'm afraid 
there are always going to be issues and very often they are not necessarily 
bugs.  If they were then "everybody" would be experiencing the exact same 
thing. However, there are only a "handful" (three or four that I can see) who 
are experiencing the "super jump."

In order for an issue to be corrected it needs to be confirmed. Part of this 
issue is confirmed as far as I know; but, I can't personally confirm the super 
jump issue. This means it is nearly impossible to find and fix.

When I raise another story (floor) and extend the ceiling there is no issue for 
me as the player doesn't jump far enough to even hit the ceiling. I am using a 
burnt out car from War Torn model pack to test with.

One thing I would like is if you could create a simple map using stock items 
that creates this issue, then could you please send it to me? I will see if it 
will cause the same issue for me. If it does then we have a starting point. 
Also, it would be nice to see a short video if you are able of this happening. 
More information the more useful to track down the issue.

Original comment by terryr...@gmail.com on 12 May 2011 at 7:54

GoogleCodeExporter commented 8 years ago
Leave it with me Terry!

Original comment by cityradi...@googlemail.com on 12 May 2011 at 8:20

GoogleCodeExporter commented 8 years ago
Now what is THAT supposed to mean? To me that was rude and you won't get very 
far with that attitude. :(

Original comment by terryr...@gmail.com on 12 May 2011 at 9:45

GoogleCodeExporter commented 8 years ago
I would take it you've never met a man from Lancashire...

'Leave it with me' is meant to mean, I've understood everything you've said, 
leave the legwork to me and i'll get you what you need (ie: video, test map)!

It was no way intended to be rude or arrogant. Apologies if it came across that 
way.

Danny

Original comment by cityradi...@googlemail.com on 13 May 2011 at 8:06

GoogleCodeExporter commented 8 years ago
No I haven't :) I've been watching lots of BBC TV series and trying to pick up 
on some of colloquialisms. :LOL: One thing I have learned is that the Brits 
usually have a way of saying things in as few words as possible; and, taking a 
word like rowdy and creating a verb out of it by shortening it to "row." :LOL:

I'm sorry I blew up like that, though. I'm old enough to be either a Father or 
Grandfather to everybody on the forums. When I feel someone is being 
disrespectful then I get a little angry. But, I see now that you are not and I 
thank you for the explanation. No apologies needed since the explanation. ;)

As you can see from my name (Terry Cox) my ancestors come from England, 
although a few come from Ireland. I consider that's why I love British 
television and humour and love Irish music; although, I really liked the 
British invasion of the mid to late '60s.

Original comment by terryr...@gmail.com on 13 May 2011 at 2:23

GoogleCodeExporter commented 8 years ago
I also am getting this super jumping bug.  I had tried to video using Fraps, 
but it had abit of a hit on my FPS and it would not do it to the same affect.  
The one thing I noticed is if my FPS in or around 70 it was more likely to 
happen.  Also I found it would happen more on sloped surfaces, than the likes 
of tables.  High FPS makes it more likely to happen than low FPS.

DC

Original comment by DavidsGr...@gmail.com on 13 May 2011 at 2:49

GoogleCodeExporter commented 8 years ago
Hmmm? I'll turn off my FPS cap and see what happens. Right now I can't get any 
better than a constant 58-60.

Original comment by terryr...@gmail.com on 13 May 2011 at 4:19

GoogleCodeExporter commented 8 years ago
I can't get beyond 60. Anyway for you to bring it down for now? ;)

Original comment by terryr...@gmail.com on 13 May 2011 at 4:55

GoogleCodeExporter commented 8 years ago
Terry, not a problem bud. When it comes to british I am probably one of 'the' 
most northern people you'd find, even my friends can't understand me talk! 
Proper Accent ;) I literally abbreviate everything, if I meet someone called 
Daniel, I instantly refer to them as 'Dan', a cup of tea is a brew, a barmcake 
is a barmcake NOT a bap (had this argument many a year with folk up here)!

Back to the issue at hand...

I managed to get it to happen all over my MP map. It uses alot of custom media 
aswell as stock. To replicate what I described above the typical scenario 
involved keeping hold of shift (run) and jumping upwards on an entity (static) 
and some segments. It would launch me at least 5-7 segments upwards, more if I 
kept hold of the space key (asif it was looping the jump)...

I will try get a video together tomorrow along with a stock map and post them 
on here for you!

Original comment by cityradi...@googlemail.com on 13 May 2011 at 7:09

GoogleCodeExporter commented 8 years ago
Hi guys,

Lee has just added code to lessen the potential for issue 73 (super jump). 
Usually he likes to put new code in another beta but it might go directly into 
release. I kind of wanted add another command that went with the commands he 
put in that made it to beta 15. Hopefully I can still get it in.

Original comment by terryr...@gmail.com on 14 May 2011 at 3:03

GoogleCodeExporter commented 8 years ago
Beta 16 might control the superjump issue. I would check it out.

Original comment by terryr...@gmail.com on 16 May 2011 at 7:59

GoogleCodeExporter commented 8 years ago
Terry, I can confirm the issue seems to have settled quite a LOT in Beta 17.

Thankyou for the assistance!

Danny

Original comment by cityradi...@googlemail.com on 31 May 2011 at 10:33

GoogleCodeExporter commented 8 years ago
Fixed in Beta 17

Original comment by hockeykid230@gmail.com on 8 Jun 2011 at 8:57