Closed GoogleCodeExporter closed 8 years ago
I can confirm this bug.
Using V118 beta 10 on Win Vista.
Original comment by sorenb...@outlook.com
on 6 Apr 2011 at 6:36
Yes, this happens. But why press both keys at the same time? I don't believe it
is probably a "bug" per se. I think this is the normal physics when both keys
are pressed -- according to the physics of "ode." :) I could be wrong.
I can understand that when you are pressing one of the two keys and you wanted
to go in the opposite direction and didn't lift the other finger off that first
key and then, by accident, pressing the second key would cause the player to
bump up a very short distance. But that should only be instantaneous.
Original comment by terryr...@gmail.com
on 6 Apr 2011 at 12:41
What do popular FPS games do when pressing A + D?
Could be the solution to do what the rest of the bunch does.
(I'm a Xbox gamer so I have no idea how Call of Duty acts on pc)
Original comment by sorenb...@outlook.com
on 6 Apr 2011 at 2:55
I have never played a game that did anything but stand still when pressing the
A and D keys. On an Xbox, you wouldn't have this problem because you can't push
the analog stick to the left and right at the same time. In PC games like halo,
COD, Crysis, CS:S, HL2, etc. you stand still when these are pressed.
Original comment by akant...@gmail.com
on 6 Apr 2011 at 7:23
I didn't add this as a bug. It's just one of those little things that could
make the engine 0.00000001% better in terms of positive responsiveness. I find
myself holding the keys at the same time all the time, no matter what kind of
game it is. It's not really a huge problem; it could go unfixed and only a
couple of people and I would notice. I just thought I would post something of
lesser value than the other issues here, just to try Google Code out.
Original comment by akant...@gmail.com
on 6 Apr 2011 at 7:29
I was kidding about the physics of "ode"
OK so you bent my arm a little. I checked the source code and made it so that
when the "A" key and the "D" key are pressed at the same time, the player does
not move.
If Lee OK's this it should be in a release. If not then you'll have to put up
with the player moving forward. I made sure all the other movement keys work.
They do. Lee will have to test it thoroughly if he's interested in the
modification.
Original comment by terryr...@gmail.com
on 7 Apr 2011 at 10:14
Fixed for next beta (13)
Original comment by LeeBamberTGC@gmail.com
on 8 Apr 2011 at 12:19
Original issue reported on code.google.com by
akant...@gmail.com
on 6 Apr 2011 at 1:40